;--[[ ; Tronex ; 2019/8/16 ; Outfits files rework ;--]] [outfit_base]:global_item_actions ; delete full_scale_icon next update- obsolete, use full_icon_name instead !!! GroupControlSection = spawn_group discovery_dependency = class = EQU_STLK ;Change to E_STLK if you want to use se_item.se_outfit script binding cform = skeleton community = additional_inventory_weight2 = 0 additional_inventory_weight = 0 full_icon_name = npc_icon_without_outfit slot = 6 repair_type = outfit inv_grid_width = 2 inv_grid_height = 3 default_to_ruck = true can_trade = true sprint_allowed = true helmet_avaliable = true backpack_avaliable = true control_inertion_factor = 1 player_hud_section = actor_hud_05 power_loss = 0.1 snd_on_take = outfit use1_functor = gameplay_disguise.menu_patch use1_action_functor = gameplay_disguise.menu_patch_action [without_outfit]:outfit_base full_scale_icon = 6,6 player_hud_section = actor_hud_05 ;repair_part_bonus = 0.18 [outfit_restrictions_1] helmet_avaliable = false [outfit_restrictions_2] helmet_avaliable = false backpack_avaliable = false [outfit_restrictions_3] helmet_avaliable = false backpack_avaliable = false sprint_allowed = false [outfit_restrictions_4] backpack_avaliable = false sprint_allowed = false [outfit_restrictions_5] backpack_avaliable = false [outfit_restrictions_temp] ;-- dummy section, leave it as last or game will fail to read "outfit_restrictions_5". For some reason, engine fails to read last section before the includes!!! TODO: fix this backpack_avaliable = false ;---------------------------------------------------------------------------------------------